The integration of digital technologies in language teaching offers new possibilities for engagement. Mark T (True) or F (False) for the statements regarding the use of technology.


(__)Gamification involves using game design elements in non-game contexts to motivate students and enhance learning.


(__)The BNCC includes digital culture as a key competency, encouraging the critical and ethical use of technology.


(__)Technology should be used to replace the teacher entirely, as apps can explain grammar better than humans


(__)Digital resources allow for multimodal practices, combining text, audio, and video to support different learning styles.


Select the alternative that presents the correct sequence, from top to bottom.